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            <B>Applying &quot;vis&quot; patches</B>
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            Please follow this steps to apply &quot;vis&quot; patches (described as easy as possible):
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                            <B>1</B>
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                            Backup the folder of the desired mission pack.
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                            <B>2</B>
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                            Copy the application &quot;vispatch&quot; and the patch file to the mission pack folder. Let's say we want to patch the &quot;Hipnotic&quot; mission pack: We copy &quot;vispatch&quot; and &quot;hipnotic.vis&quot; to the &quot;hipnotic&quot; folder.
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                                <B>3</B>
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                            Open &quot;Terminal&quot;.
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                                <B>4</B>
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                            Change to the mission pack folder at &quot;Terminal&quot;. Back to our example: Enter &quot;cd &quot; (without the quotes, but with the space after &quot;cd&quot;) at the Terminal prompt. Next drag the &quot;hipnotic&quot; folder onto the Terminal window. Hit &quot;return&quot;.
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                                <B>5</B>
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                            Start the patch process: Enter &quot;./vispatch -data hipnotic.vis&quot; (without the quotes) at the Terminal prompt and hit again &quot;return&quot;. The patch process should start if you did everything right. Wait until the usual Terminal prompt is back. You've patched your first mission pack.
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                                <B>6</B>
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                            Finally to enable water transparency in GLQuake or GLQuakeWorld you'll have to change the variable &quot;r_wateralpha&quot; to a value less than &quot;1.0&quot;. Just start GLQuake or GLQuakeWorld, go to the Quake console and enter for example &quot;r_wateralpha 0.6&quot;. Keep in mind that you'll have to add &quot;r_wateralpha&quot; to your &quot;autoexec.cfg&quot; file if you want make the value of &quot;r_wateralpha&quot; permanet.
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